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    Aguem pode me passa umas classes conhecidas?

    leocorreia
    leocorreia
    Humano


    Masculino Número de Mensagens : 80
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    Aguem pode me passa umas classes conhecidas? Empty Aguem pode me passa umas classes conhecidas?

    Mensagem por leocorreia 20/4/2013, 9:41 pm

    alguem pod me passar umas classes conhecidas para baixar ou adc meu
    skype e me mande
    leonardo.correia9

    to montando um addons mais n acho nenhuma classe conhecida pra
    botar no meu addons

    Agradeço deiz de já.
    [P]erfec[T] [S]cr[@]s[H]
    [P]erfec[T] [S]cr[@]s[H]
    Scripter


    Masculino Número de Mensagens : 564
    Jogador FODA Perfect Scrash entrou na zplague
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    Data de inscrição : 04/04/2013

    Aguem pode me passa umas classes conhecidas? Empty Re: Aguem pode me passa umas classes conhecidas?

    Mensagem por [P]erfec[T] [S]cr[@]s[H] 20/4/2013, 11:20 pm

    Vô passa umas smas das classes ja conhecida.
    Healer:
    Código:
    #include <amxmodx>
    #include <fakemeta>
    #include <zombieplague>

    #define heal_sound      "heal.wav"

    new const zclass_name[] = "Zumbi Healer"
    new const zclass_info[] = "\r[Aperta [G] para curar a vida]"
    new const zclass_model[] = "heal_zombi_origin"
    new const zclass_clawmodel[] = "v_knife_heal_zombi.mdl"
    const zclass_health = 2000
    const zclass_speed = 240
    const Float:zclass_gravity = 0.9
    const Float:zclass_knockback = 0.0

    new g_zclass_heal;
    new Float:last_use[33];

    public plugin_init()
    {
      register_plugin("[ZP] Zombie Class: Heal Zombie", "0.1", "WPMG Team")
      register_clcmd("drop", "use_skill")
    }

    public plugin_precache()
    {
      g_zclass_heal = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)

      precache_sound(heal_sound)
    }

    public zp_user_infected_post(id, infector)
    {
      if(zp_get_user_zombie_class(id) == g_zclass_heal)
      {
          client_printcolor(id, "^4[ZP] ^1Pressione ^4^"G^" ^1Para curar a Vida.")
          last_use[id] = 0.0
      }
    }

    public use_skill(id)
    {
      if(is_user_alive(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_heal))
      {
          if((pev(id, pev_health) < float(zp_get_zombie_maxhealth(id))) && (last_use[id] + 30.0 <= get_gametime()))
          {
            last_use[id] = get_gametime();

            set_pev(id, pev_health, float(zp_get_zombie_maxhealth(id)))
            emit_sound(id, CHAN_ITEM, heal_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

            message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), { 0, 0, 0 }, id)
            write_short(1<<10)
            write_short(1<<12)
            write_short(0x0000)
            write_byte(50)
            write_byte(150) 
            write_byte(50)
            write_byte(200)
            message_end()

            return PLUGIN_HANDLED;
          }
      }
      return PLUGIN_CONTINUE;
    }

    stock client_printcolor(const id, const input[], any:...)
    {
      new iCount = 1, iPlayers[32]
      static szMsg[191]

      vformat(szMsg, charsmax(szMsg), input, 3)
      replace_all(szMsg, 190, "/g", "^4")
      replace_all(szMsg, 190, "/y", "^1")
      replace_all(szMsg, 190, "/t", "^3")
      replace_all(szMsg, 190, "/w", "^0")

      if(id) iPlayers[0] = id
      else get_players(iPlayers, iCount, "ch")

      for(new i = 0; i < iCount; i++)
      {
          if(is_user_connected(iPlayers[i]))
          {
            message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, iPlayers[i])
            write_byte(iPlayers[i])
            write_string(szMsg)
            message_end()
          }
      }
    }
    Swarm (Para plague advance)(Não buga o Assassino):
    Código:
    #include <amxmodx>
    #include <engine>
    #include <hamsandwich>
    #include <zombie_plague_advance>

    /*================================================================================
     [Customizations]
    =================================================================================*/

    // Zombie Attributes
    new const zclass_name[] = "Zumbi Swarm" // name
    new const zclass_info[] = "\r[Mata e nao infecta]" // description
    new const zclass_model[] = "perfect_zombie_swarm" // model
    new const zclass_clawmodel[] = "v_swarm_perfect.mdl" // claw model

    const zclass_health = 2000 // health
    const zclass_speed = 300 // speed

    const Float:zclass_gravity = 0.85 // gravity
    const Float:zclass_knockback = 0.0 // knockback

    /*================================================================================
     Customization ends here! Yes, that's it. Editing anything beyond
     here is not officially supported. Proceed at your own risk...
    =================================================================================*/

    // Variables
    new g_iSwarmZID, g_iMaxPlayers, g_msgSayText

    // Cvar pointers
    new cvar_dmgmult, cvar_surv_dmgmult, cvar_blockinfbomb_infect

    // Cached cvars
    new bool:g_bCvar_Infbomb_Infect, Float:g_flCvar_DmgMult, Float:g_flCvar_SurvDmgMult

    // Bools
    new bool:g_bIsConnected[33], bool:g_bRoundEnding

    // Offsets
    const m_pPlayer = 41

    // A const
    const NADE_TYPE_INFECTION = 1111 // from main ZP plugin

    // Plug info.
    #define PLUG_VERSION "0.7"
    #define PLUG_AUTH "meTaLiCroSS"

    // Macros
    #define zp_get_grenade_type(%1)        (entity_get_int(%1, EV_INT_flTimeStepSound))
    #define is_user_valid_connected(%1)    (1 <= %1 <= g_iMaxPlayers && g_bIsConnected[%1])

    /*================================================================================
     [Init, CFG and Precache]
    =================================================================================*/

    public plugin_init()
    {
        // Plugin Register
        register_plugin("[ZP] Zombie Class: Swarm Zombie", PLUG_VERSION, PLUG_AUTH)
           
        // Main events
        register_event("HLTV", "event_RoundStart", "a", "1=0", "2=0")
       
        // Hamsandwich Forwards
        RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fw_KnifeAttack")
        RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_KnifeAttack")
       
        // Cvars
        cvar_dmgmult = register_cvar("zp_swarm_damage_mult", "2.0")
        cvar_surv_dmgmult = register_cvar("zp_swarm_surv_damage_mult", "3.0")
        cvar_blockinfbomb_infect = register_cvar("zp_swarm_infbomb_infect", "1")
       
        static szCvar[30]
        formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTH)
        register_cvar("zp_zclass_swarm", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
       
        // Vars
        g_iMaxPlayers = get_maxplayers()
        g_msgSayText = get_user_msgid("SayText")
    }

    public plugin_cfg()
    {
        // Do some cvars cache
        cache_cvars()
    }

    public plugin_precache()
    {
        // Hamsandwich Forwards
        RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
       
        // Register the new class and store ID for reference
        g_iSwarmZID = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)   
    }

    /*================================================================================
     [Main Events]
    =================================================================================*/

    public event_RoundStart()
    {
        // Do some cvars cache
        cache_cvars()
       
        // Update bool
        g_bRoundEnding = false
    }

    /*================================================================================
     [Main Forwards]
    =================================================================================*/

    public client_putinserver(id)
    {
        // Updating bool
        g_bIsConnected[id] = true
    }

    public client_disconnect(id)
    {
        // Updating bool
        g_bIsConnected[id] = false
    }

    public fw_KnifeAttack(knife)
    {
        // We need to block the Knife attack, because
        // when has throwed an Infection bomb it can Kill/Infect
        // with Knife, and will be a bug
        // ----
        // Get knife owner (player)
        static iPlayer
        iPlayer = get_pdata_cbase(knife, m_pPlayer, 4)
       
        // Non-player entity
        if(!is_user_valid_connected(iPlayer))
            return HAM_IGNORED
       
        // Swarm zombie class, not a nemesis/assassin and has throwed a infection nade
        if(zp_get_user_zombie_class(iPlayer) == g_iSwarmZID && !zp_get_user_nemesis(iPlayer) && !zp_get_user_assassin(iPlayer) && zp_get_user_infection_nade(iPlayer) > 0)
            return HAM_SUPERCEDE

       
        return HAM_IGNORED
    }

    public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damagetype)
    {
        // In the Main ZP plugin, the TakeDamage forward is Superceded, so
        // we need to register this in Precache to get it working again
        // ----
        // Non-player attacker, self attack, attacked by world, or isn't make damage by himself
        if(!is_user_valid_connected(attacker) || victim == attacker || !attacker || attacker != inflictor)
            return HAM_IGNORED
           
        // Swarm zombie class
        if(zp_get_user_zombie(attacker) && zp_get_user_zombie_class(attacker) == g_iSwarmZID && !zp_get_user_nemesis(attacker) && !zp_get_user_assassin(attacker) && !g_bRoundEnding)
        {
            // Get damage result (with survivor and human damage multiplier)
            static Float:flDamageResult
            flDamageResult = damage * (zp_get_user_survivor(victim) ? g_flCvar_SurvDmgMult : g_flCvar_DmgMult)
           
            // Do damage again
            ExecuteHam(Ham_TakeDamage, victim, inflictor, attacker, flDamageResult, damagetype)
           
            // Stop here
            return HAM_SUPERCEDE;
        }
           
        return HAM_IGNORED
    }

    /*================================================================================
     [Zombie Plague Forwards]
    =================================================================================*/

    public zp_user_infect_attempt(victim, infector, nemesis)
    {
        // Non-player infection or turned into a nemesis
        if(!infector || nemesis)
            return PLUGIN_CONTINUE
           
        // Check Swarm Zombie class and block infection.
        // I'm detecting if is Zombie and isn't Nemesis because
        // can be an infection by zp_infect_user native
        if(zp_get_user_zombie_class(infector) == g_iSwarmZID && zp_get_user_zombie(infector) && !zp_get_user_nemesis(infector))
        {
            // With infection grenade then must kill or infect, defined by cvar.
            if(zp_get_user_infection_nade(infector) > 0)
            {
                switch(g_bCvar_Infbomb_Infect)
                {
                    case true:    return PLUGIN_CONTINUE // Infect
                    case false:    ExecuteHamB(Ham_Killed, victim, infector, 0) // Kill
                }
            }
           
            return ZP_PLUGIN_HANDLED
        }
           
        return PLUGIN_CONTINUE
    }

    public zp_user_infected_post(id, infector, nemesis)
    {
        // It's the selected zombie class
        if(zp_get_user_zombie_class(id) == g_iSwarmZID && !nemesis)
        {

        }


    }

    public zp_round_ended(winteam)
    {
        // Update bool
        g_bRoundEnding = true
    }

    /*================================================================================
     [Internal Functions]
    =================================================================================*/

    cache_cvars()
    {
        // Caching cvars
        g_flCvar_DmgMult = get_pcvar_float(cvar_dmgmult)
        g_flCvar_SurvDmgMult = get_pcvar_float(cvar_surv_dmgmult)
        g_bCvar_Infbomb_Infect = bool:get_pcvar_num(cvar_blockinfbomb_infect)
    }

    /*================================================================================
     [Stocks]
    =================================================================================*/

    stock zp_get_user_infection_nade(id)
    {
        static iNade
        iNade = get_grenade(id)
       
        if(iNade > 0 && is_valid_ent(iNade)
        && zp_get_grenade_type(iNade) == NADE_TYPE_INFECTION)   
            return iNade
       
        return 0;
    }

    stock client_printcolor(id, const input[], any:...)
    {
        static iPlayersNum[32], iCount; iCount = 1
        static szMsg[191]
       
        vformat(szMsg, charsmax(szMsg), input, 3)
       
        replace_all(szMsg, 190, "/g", "^4") // green txt
        replace_all(szMsg, 190, "/y", "^1") // orange txt
        replace_all(szMsg, 190, "/ctr", "^3") // team txt
        replace_all(szMsg, 190, "/w", "^0") // team txt
       
        if(id) iPlayersNum[0] = id
        else get_players(iPlayersNum, iCount, "ch")
           
        for (new i = 0; i < iCount; i++)
        {
            if (g_bIsConnected[iPlayersNum[i]])
            {
                message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, iPlayersNum[i])
                write_byte(iPlayersNum[i])
                write_string(szMsg)
                message_end()
            }
        }
    }
    Hunter (Igual da RTK/CSP):
    Código:
    #include <amxmodx>
    #include <engine>
    #include <fakemeta>
    #include <zombieplague>
    #include < fun >

    #define PLUGIN "[ZP] Class - Hunter"
    #define VERSION "1.1"
    #define AUTHOR "HoRRoR"


    // Zombie Attributes
    new const zclass_name[] = "Zombie Hunter" // name
    new const zclass_info[] = "\r[Pode Correr Mt Rapido]" // description
    new const zclass_model[] = "zombie_hunter" // model
    new const zclass_clawmodel[] = "v_zombie.mdl" // claw model
    const zclass_health = 2000 // health
    const zclass_speed = 260 // speed
    const Float:zclass_gravity = 1.15 // gravity
    const Float:zclass_knockback = 2.5 // knockback

    // --- config ------------------------ //
    #define TRAIL_LIFE        2
    #define TRAIL_WIDTH      10
    #define TRAIL_RED        90
    #define TRAIL_GREEN      200
    #define TRAIL_BLUE        90
    #define TRAIL_BRIGTHNESS  220

    new Float:g_fastspeed = 1000.0 // sprint speed
    new Float:g_normspeed = 260.0 // norm speed. must be as zclass_speed
    new Float:g_abilonecooldown = 20.0 // cooldown time
    new Float:g_abilonelenght = 2.0 // time of sprint
    new const sound_hunter_sprint[] = "zombie_plague/spells/zombie_hunter/sprint.wav" //sprint sound
    // ----------------------------------- //

    new i_cooldown_time[33]
    new g_zclass_hunter
    new g_speeded[33] = 0
    new g_abil_one_used[33] = 0
    new gTrail
    new g_maxplayers

    public plugin_precache()
    {
       g_zclass_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)   
       precache_sound(sound_hunter_sprint)
    }

    public plugin_init()
    {
       register_plugin(PLUGIN, VERSION, AUTHOR)
       register_clcmd("ability1", "use_ability_one")
       register_concmd("ability1", "use_ability_one")
       
       register_forward( FM_PlayerPreThink, "client_prethink" )
       register_logevent("roundStart", 2, "1=Round_Start")
       
       g_maxplayers = get_maxplayers()

       gTrail = engfunc(EngFunc_PrecacheModel,"sprites/smoke.spr")
    }


    public client_prethink(id)
    {
       if (zp_get_user_zombie_class(id) == g_zclass_hunter)
       {
          if(is_user_alive(id) && zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_hunter) && !zp_get_user_nemesis(id))
          Action(id);
       }
    }

    public Action(id)
    {
       if (g_speeded[id] == 1)
       {
          set_user_maxspeed(id , g_fastspeed);
       }
       else
       {
          set_user_maxspeed(id , g_normspeed);
       }
           return PLUGIN_HANDLED;
    }

    public roundStart()
    {
       for (new i = 1; i <= g_maxplayers; i++)
       {
          i_cooldown_time[i] = floatround(g_abilonecooldown)
          g_abil_one_used[i] = 0
          g_speeded[i] = 0
          remove_task(i)
          client_cmd(i,"cl_forwardspeed 400")
          client_cmd(i,"cl_backspeed 400")
       }
    }

    public ShowHUD(id)
    {
       if(is_user_alive(id))
       {
          i_cooldown_time[id] = i_cooldown_time[id] - 1;
          set_hudmessage(200, 100, 0, 0.75, 0.92, 0, 1.0, 1.1, 0.0, 0.0, -1)
          show_hudmessage(id, "Sprint cooldown: %d",i_cooldown_time[id])
       }else{
          remove_task(id)
       }
    }

    public use_ability_one(id)
    {
       if (is_user_alive(id) && (zp_get_user_zombie_class(id) == g_zclass_hunter) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id))
       {
          
          if(g_abil_one_used[id] == 0)
          {   
             client_cmd(id,"cl_forwardspeed 1600")
             client_cmd(id,"cl_backspeed 1600")
       
             message_begin (MSG_BROADCAST,SVC_TEMPENTITY)
             write_byte (TE_BEAMFOLLOW)
             write_short (id)
             write_short (gTrail)
             write_byte (TRAIL_LIFE)
             write_byte (TRAIL_WIDTH)
             write_byte (TRAIL_RED)
             write_byte (TRAIL_GREEN)
             write_byte (TRAIL_BLUE)
             write_byte (TRAIL_BRIGTHNESS)
             message_end()

             g_speeded[id] = 1
             emit_sound(id, CHAN_STREAM, sound_hunter_sprint, 1.0, ATTN_NORM, 0, PITCH_NORM)
             g_abil_one_used[id] = 1
             set_task(g_abilonelenght,"set_normal_speed",id)
                      
             i_cooldown_time[id] = floatround(g_abilonecooldown)
             set_task(1.0, "ShowHUD", id, _, _, "a",i_cooldown_time[id])
    //         client_print(id,print_chat,"[dev] - use ability")
          }      
       }
    }

    public set_normal_speed(id)
    {
       if ((zp_get_user_zombie_class(id) == g_zclass_hunter) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id))
       {
          g_speeded[id] = 0
          client_cmd(id,"cl_forwardspeed 400")
          client_cmd(id,"cl_backspeed 400")
          set_task(g_abilonecooldown,"set_ability_one_cooldown",id)
    //      client_print(id,print_chat,"[dev] - executed 'set normal speed' task")
       }
    }

    public set_ability_one_cooldown(id)
    {
       if ((zp_get_user_zombie_class(id) == g_zclass_hunter) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id))
       {
          g_abil_one_used[id] = 0
          new text[100]
          format(text,99,"^x04[ZP]^x01 Your ability ^x04Sprint^x01 is ready.")
          message_begin(MSG_ONE,get_user_msgid("SayText"),{0,0,0},id)
          write_byte(id)
          write_string(text)
          message_end()
       }
    }

    public zp_user_infected_post(id, infector)
    {
       if ((zp_get_user_zombie_class(id) == g_zclass_hunter) && !zp_get_user_nemesis(id))
       {
          
          new text[100]
          new note_cooldown = floatround(g_abilonecooldown)
          format(text,99,"^x04[ZP]^x01 Your ability is ^x04Sprint^x01. Cooldown:^x04 %d ^x01seconds.",note_cooldown)
          message_begin(MSG_ONE,get_user_msgid("SayText"),{0,0,0},id)
          write_byte(id)
          write_string(text)
          message_end()
          
          i_cooldown_time[id] = floatround(g_abilonecooldown)
          remove_task(id)
          g_speeded[id] = 0
          g_abil_one_used[id] = 0
          client_cmd(id,"bind F1 ability1")
       }
    }

    public zp_user_humanized_post(id)
    {
       remove_task(id)
       client_cmd(id,"cl_forwardspeed 400")
       client_cmd(id,"cl_backspeed 400")
    }

    OBS: Vai ter que arrumar as models e os sons ou caso contrario ira dar erro
    Espero Ter Ajudado !!!!!!
    leocorreia
    leocorreia
    Humano


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    Aguem pode me passa umas classes conhecidas? Empty Re: Aguem pode me passa umas classes conhecidas?

    Mensagem por leocorreia 21/4/2013, 6:00 pm

    CARA TA DANDO UM MONTE DE ERRO MSM N TEM CM ME PASSAR O PLUGIN E A SMA PELO SKYPE?

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    Aguem pode me passa umas classes conhecidas? Empty Re: Aguem pode me passa umas classes conhecidas?

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