@EDIT
Mals pelo Título do tópico
Não consigo compilar o seguinte plugin:
Pedido:
[ZP 5.0] Alguem tem um paraquedas que funcione apenas para ct's/humanos
Mals pelo Título do tópico
Não consigo compilar o seguinte plugin:
Código:
#include <amxmodx >
#include <fakemeta >
#include <zombieplague >
#define PLUGIN "[ZP] Extra-Item: Bunny Hop"
#define VERSION "1.0"
#define AUTHOR "ѓa†es™"
#define ITEM_NAME "Bunny Hop"
#define ITEM_COST 10
new g_Bhop
new g_hasBhop[33]
new pcvar_enabled, pcvar_autojump
new bool:g_restorevel[33]
new Float:g_velocity[33][3]
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
pcvar_enabled = register_cvar("zp_bhop_enabled", "1")
pcvar_autojump = register_cvar("zp_bhop_autojump", "1")
g_Bhop = zp_register_extra_item(ITEM_NAME, ITEM_COST, ZP_TEAM_HUMAN)
register_event("DeathMsg", "event_player_death", "a")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_forward(FM_PlayerPreThink, "forward_prethink" )
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink_Post", 1)
}
public zp_extra_item_selected(player, itemid)
{
if (itemid == g_Bhop)
{
g_hasBhop[player] = true
pev(player, pev_velocity, g_velocity[player])
}
}
public client_connect(id)
{
g_hasBhop[id] = false
}
public event_player_death()
{
g_hasBhop[read_data(2)] = false
}
public forward_prethink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_hasBhop[id])
return PLUGIN_CONTINUE
if(get_pcvar_num(pcvar_enabled))
{
set_pev(id, pev_fuser2, 0.0)
if( get_pcvar_num(pcvar_autojump) && pev(id, pev_button) & IN_JUMP)
{
new szFlags = pev(id, pev_flags)
if(!(szFlags & FL_WATERJUMP) && pev(id, pev_waterlevel) < 2 && szFlags & FL_ONGROUND)
{
new Float: szVelocity[3]
pev(id, pev_velocity, szVelocity)
szVelocity 2] += 250.0
set_pev(id, pev_velocity, szVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
}
return FMRES_IGNORED
}
public fw_PlayerPreThink(id)
{
if (!is_user_alive(id) || !is_user_bot(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
if (pev(id, pev_flags) & FL_ONGROUND)
{
pev(id, pev_velocity, g_velocity[id])
g_restorevel[id] = true
}
return FMRES_IGNORED
}
public fw_PlayerPreThink_Post(id)
{
if (g_restorevel[id])
{
g_restorevel[id] = false
if (!(pev(id, pev_flags) & FL_ONTRAIN))
{
new groundent = pev(id, pev_groundentity)
if (pev_valid(groundent) && (pev(groundent, pev_flags) & FL_CONVEYOR))
{
static Float:vecTemp[3]
pev(id, pev_basevelocity, vecTemp)
g_velocity[id][0] += vecTemp[0]
g_velocity[id][1] += vecTemp[1]
g_velocity[id][2] += vecTemp[2]
}
set_pev(id, pev_velocity, g_velocity[id])
return FMRES_HANDLED
}
}
return FMRES_IGNORED
}
public event_round_start()
{
for (new id; id <= 32; id++) g_hasBhop[id] = false;
}
Pedido:
[ZP 5.0] Alguem tem um paraquedas que funcione apenas para ct's/humanos