Eu instalei ele certinho como e o normal q tdo mundo sabe mas quando vou abrir o cs e começar o jogo o cs fecha do nda n aparece nenhuma msg
#include
#include
#include
#include
#include < fun >
#include
new cvar_knife_dmg, cvar_m3_dmg
new cvar_deagle_dmg, g_itemid, cvar_health, cvar_armor
new cvar_red, cvar_green, cvar_blue
new bool:g_bHasKitDamage[33], g_maxplayers, g_msgSayText
new const v_m3_model[] = "models/v_m3_released.mdl"
new const p_m3_model[] = "models/p_m3_released.mdl"
public plugin_init()
{
register_plugin("Damage Kit" , "1.3b", "lucas_7_94")
register_cvar ("zp_extra_damage", "1.3b", FCVAR_SERVER)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
g_itemid = zp_register_extra_item("Kit De Damage", 50, ZP_TEAM_HUMAN)
cvar_m3_dmg = register_cvar ("zp_m3_damage", "6.0")
cvar_knife_dmg = register_cvar ("zp_knife_damage", "4.0")
cvar_deagle_dmg = register_cvar ("zp_deagle_damage", "6.0")
cvar_health = register_cvar ("zp_kit_health", "400")
cvar_armor = register_cvar ("zp_kit_armor", "500")
cvar_red = register_cvar ("zp_kit_glow_R", "000")
cvar_green = register_cvar ("zp_kit_glow_G", "255")
cvar_blue = register_cvar ("zp_kit_glow_B", "255")
g_maxplayers = get_maxplayers()
g_msgSayText = get_user_msgid("SayText")
}
public plugin_precache()
{
precache_model(v_m3_model)
precache_model(p_m3_model)
}
public event_round_start()
{
for(new id = 1; id <= g_maxplayers; id++)
g_bHasKitDamage[id] = false
}
public zp_user_infected_post(infected, infector)
{
if (g_bHasKitDamage[infected])
{
g_bHasKitDamage[infected] = false
}
}
public fw_player_killed(victim, attacker, shouldgib)
{
if(g_bHasKitDamage[victim])
{
KitDamage(victim, "^x04[Kit Damage] You do not have the kit Damage!")
g_bHasKitDamage[victim] = false
}
}
public zp_extra_item_selected(player, itemid)
{
if (itemid == g_itemid)
{
if(g_bHasKitDamage[player])
{
KitDamage(player, "^x04[Zombie Plague] You've got the Damage Kit")
zp_set_user_ammo_packs(player, zp_get_user_ammo_packs(player) + 50)
return;
}
else
{
g_bHasKitDamage[player] = true
fm_set_user_health(player, get_user_health(player) + get_pcvar_num(cvar_health));
fm_set_user_armor(player, get_user_armor(player) + get_pcvar_num(cvar_armor));
fm_set_rendering(player, kRenderFxGlowShell, (cvar_red), (cvar_green), (cvar_blue), kRenderNormal, 16);
fm_strip_user_weapons(player)
give_item(player, "weapon_knife")
give_item(player, "weapon_deagle")
give_item(player, "weapon_m3")
KitDamage(player, "^x04[Zombie Plague] You purchased a kit Damage!!")
}
}
}
public event_CurWeapon(id)
{
new weapid = read_data(2)
if(!is_user_alive(id))
return;
if(g_bHasKitDamage[id] && weapid == CSW_M3)
{
entity_set_string(id, EV_SZ_viewmodel, v_m3_model)
entity_set_string(id, EV_SZ_weaponmodel, p_m3_model)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!(1 <= attacker <= g_maxplayers))
return HAM_IGNORED;
if(get_user_weapon(attacker) != CSW_M3)
if(get_user_weapon(attacker) != CSW_DEAGLE)
if(get_user_weapon(attacker) != CSW_KNIFE)
return HAM_IGNORED;
if (get_user_weapon(attacker) && g_bHasKitDamage[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_m3_dmg))
SetHamParamFloat(4, damage * get_pcvar_float(cvar_deagle_dmg))
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_dmg))
}
return HAM_IGNORED;
}
KitDamage(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
// Send to everyone
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
// Not connected
if (!is_user_connected(player))
continue;
static changed[5], changedcount;
changedcount = 0
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
vformat(buffer, sizeof buffer - 1, message, 3)
message_begin(MSG_ONE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
else
{
// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3)
// Send it
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
#include
#include
#include
#include
#include < fun >
#include
new cvar_knife_dmg, cvar_m3_dmg
new cvar_deagle_dmg, g_itemid, cvar_health, cvar_armor
new cvar_red, cvar_green, cvar_blue
new bool:g_bHasKitDamage[33], g_maxplayers, g_msgSayText
new const v_m3_model[] = "models/v_m3_released.mdl"
new const p_m3_model[] = "models/p_m3_released.mdl"
public plugin_init()
{
register_plugin("Damage Kit" , "1.3b", "lucas_7_94")
register_cvar ("zp_extra_damage", "1.3b", FCVAR_SERVER)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
g_itemid = zp_register_extra_item("Kit De Damage", 50, ZP_TEAM_HUMAN)
cvar_m3_dmg = register_cvar ("zp_m3_damage", "6.0")
cvar_knife_dmg = register_cvar ("zp_knife_damage", "4.0")
cvar_deagle_dmg = register_cvar ("zp_deagle_damage", "6.0")
cvar_health = register_cvar ("zp_kit_health", "400")
cvar_armor = register_cvar ("zp_kit_armor", "500")
cvar_red = register_cvar ("zp_kit_glow_R", "000")
cvar_green = register_cvar ("zp_kit_glow_G", "255")
cvar_blue = register_cvar ("zp_kit_glow_B", "255")
g_maxplayers = get_maxplayers()
g_msgSayText = get_user_msgid("SayText")
}
public plugin_precache()
{
precache_model(v_m3_model)
precache_model(p_m3_model)
}
public event_round_start()
{
for(new id = 1; id <= g_maxplayers; id++)
g_bHasKitDamage[id] = false
}
public zp_user_infected_post(infected, infector)
{
if (g_bHasKitDamage[infected])
{
g_bHasKitDamage[infected] = false
}
}
public fw_player_killed(victim, attacker, shouldgib)
{
if(g_bHasKitDamage[victim])
{
KitDamage(victim, "^x04[Kit Damage] You do not have the kit Damage!")
g_bHasKitDamage[victim] = false
}
}
public zp_extra_item_selected(player, itemid)
{
if (itemid == g_itemid)
{
if(g_bHasKitDamage[player])
{
KitDamage(player, "^x04[Zombie Plague] You've got the Damage Kit")
zp_set_user_ammo_packs(player, zp_get_user_ammo_packs(player) + 50)
return;
}
else
{
g_bHasKitDamage[player] = true
fm_set_user_health(player, get_user_health(player) + get_pcvar_num(cvar_health));
fm_set_user_armor(player, get_user_armor(player) + get_pcvar_num(cvar_armor));
fm_set_rendering(player, kRenderFxGlowShell, (cvar_red), (cvar_green), (cvar_blue), kRenderNormal, 16);
fm_strip_user_weapons(player)
give_item(player, "weapon_knife")
give_item(player, "weapon_deagle")
give_item(player, "weapon_m3")
KitDamage(player, "^x04[Zombie Plague] You purchased a kit Damage!!")
}
}
}
public event_CurWeapon(id)
{
new weapid = read_data(2)
if(!is_user_alive(id))
return;
if(g_bHasKitDamage[id] && weapid == CSW_M3)
{
entity_set_string(id, EV_SZ_viewmodel, v_m3_model)
entity_set_string(id, EV_SZ_weaponmodel, p_m3_model)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!(1 <= attacker <= g_maxplayers))
return HAM_IGNORED;
if(get_user_weapon(attacker) != CSW_M3)
if(get_user_weapon(attacker) != CSW_DEAGLE)
if(get_user_weapon(attacker) != CSW_KNIFE)
return HAM_IGNORED;
if (get_user_weapon(attacker) && g_bHasKitDamage[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_m3_dmg))
SetHamParamFloat(4, damage * get_pcvar_float(cvar_deagle_dmg))
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_dmg))
}
return HAM_IGNORED;
}
KitDamage(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
// Send to everyone
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
// Not connected
if (!is_user_connected(player))
continue;
static changed[5], changedcount;
changedcount = 0
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
vformat(buffer, sizeof buffer - 1, message, 3)
message_begin(MSG_ONE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
else
{
// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3)
// Send it
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}