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    Leozinho
    Leozinho
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    Mensagem por Leozinho 6/4/2012, 6:01 am

    Users.ini
    Código:
    "SlipKnot" "24433163" "cit" "a"    ;<------- Troque Aqui [Nick Pelo o SEU nome]


    zombieplague.ini

    Código:
    ; ------------------------------------
    ; Zombie Plague 4.3 Customization File
    ; ------------------------------------


    [Access Flags]
    ENABLE/DISABLE MOD = m
    ADMIN MENU = m
    START MODE INFECTION = d
    START MODE NEMESIS = d
    START MODE SURVIVOR = a
    START MODE SWARM = d
    START MODE MULTI = d
    START MODE PLAGUE = d
    MAKE ZOMBIE = d
    MAKE HUMAN = d
    MAKE NEMESIS = d
    MAKE SURVIVOR = d
    RESPAWN PLAYERS = m
    ADMIN MODELS = d
    VIP MODELS = t

    [Player Models] (randomly chosen if more than one)
    HUMAN = gign
    NEMESIS = NEM_DK
    SURVIVOR =  SURV_DK
    ADMIN HUMAN = ADM_DK
    VIP HUMAN = VIP_DK

    ; If you don't want people using altered player models, enable the following.
    ; 1 = Bounds Check (model's geometry must fit in the same bbox)
    ; 2 = CRC Check (file on client must exactly match server's file)
    FORCE CONSISTENCY = 0

    ; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
    ; If, however, you want all zombies to use the same models regardless of class, you can enable this
    ; setting and add your global zombie models to the "ZOMBIE" line.
    SAME MODELS FOR ALL = 0
    ZOMBIE = zm_classico_ALQ

    [Weapon Models]
    V_KNIFE HUMAN = models/darkillers/v_knife_human_alqaeda.mdl
    V_KNIFE NEMESIS = models/darkillers/v_knife_nem_DK.mdl
    V_M249 SURVIVOR = models/darkillers/v_survivor_alqaeda.mdl
    GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
    GRENADE FIRE = models/darkillers/v_grenade_fire_alqaeda.mdl
    GRENADE FROST = models/darkillers/v_grenade_frost_alqaeda.mdl
    GRENADE FLARE = models/darkillers/v_grenade_flare_alqaeda.mdl
    V_KNIFE ADMIN HUMAN = models/darkillers/v_knife_human_adm_alqaeda.mdl
    V_KNIFE VIP HUMAN = models/darkillers/v_knife_human_adm_alqaeda.mdl
    V_KNIFE ADMIN ZOMBIE = models/darkillers/v_knife_zm_adm_alqaeda.mdl

    [Grenade Sprites]
    TRAIL = sprites/laserbeam.spr
    RING = sprites/shockwave.spr
    FIRE = sprites/flame.spr
    SMOKE = sprites/black_smoke3.spr
    GLASS = models/glassgibs.mdl

    [Sounds] (randomly chosen if more than one)
    WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
    WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
    WIN NO ONE = ambience/3dmstart.wav
    ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
    ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
    NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
    ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
    ZOMBIE FALL = zombie_plague/zombie_fall1.wav
    ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav
    ZOMBIE MISS WALL = weapons/knife_hitwall1.wav
    ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav
    ZOMBIE HIT STAB = weapons/knife_stab.wav
    ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
    ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
    ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
    ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
    ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
    ROUND SWARM = ambience/the_horror2.wav
    ROUND MULTI = ambience/the_horror2.wav
    ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
    GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
    GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
    GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
    GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
    GRENADE FROST EXPLODE = warcraft3/frostnova.wav
    GRENADE FROST PLAYER = warcraft3/impalehit.wav
    GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
    GRENADE FLARE = items/nvg_on.wav
    ANTIDOTE = items/smallmedkit1.wav
    THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav

    [Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
    INFECTION ENABLE = 1
    INFECTION SOUNDS = zombie_plague/ambience.wav
    INFECTION DURATIONS = 17
    NEMESIS ENABLE = 1
    NEMESIS SOUNDS = zombie_plague/nms.mp3
    NEMESIS DURATIONS = 24
    SURVIVOR ENABLE = 1
    SURVIVOR SOUNDS = zombie_plague/survivor.mp3
    SURVIVOR DURATIONS = 53
    SWARM ENABLE = 1
    SWARM SOUNDS = zombie_plague/swarm.mp3
    SWARM DURATIONS = 58
    PLAGUE ENABLE = 1
    PLAGUE SOUNDS = zombie_plague/plague.mp3
    PLAGUE DURATIONS = 56

    [Buy Menu Weapons]
    PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
    SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
    ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

    [Extra Items: Weapons and their costs]
    NAMES = Napalm Nade , Frost Nade , Flare , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper
    ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1
    COSTS = 5 , 5 , 5 , 10 , 18 , 18 , 18

    [Hard Coded Items Costs]
    NIGHT VISION = 25
    ANTIDOTE = 45
    ZOMBIE MADNESS = 25
    INFECTION BOMB = 100

    [Weather Effects]
    RAIN = 0
    SNOW = 0
    FOG = 1
    FOG DENSITY = 0.0006
    FOG COLOR = 128 128 128

    [Custom Skies] (randomly chosen if more than one)
    ENABLE = 1
    SKY NAMES = space

    [Lightning Lights Cycle]
    LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

    [Zombie Decals] (for bloodstains/footsteps)
    DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

    [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
    P228 = 2.0
    SCOUT = 5.5
    XM1014 = 6.5
    MAC10 = 3.1
    AUG = 5.2
    ELITE = 2.0
    FIVESEVEN = 2.0
    UMP45 = 2.5
    SG550 = 4.5
    GALIL = 4.6
    FAMAS =4.5
    USP = 2.3
    GLOCK18 = 2.3
    AWP = 10.0
    MP5NAVY = 4.1
    M249 = 5.6
    M3 = 10.0
    M4A1 = 5.1
    TMP =  3.2
    G3SG1 = 6.3
    DEAGLE = 5.1
    SG552 = 4.8
    AK47 = 6.1
    P90 = 4.0

    [Objective Entities] (and anything that would affect gameplay that needs to be removed)
    CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle

    [SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
    ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
    MODELCHANGE DELAY = 0.2
    ; B. If you still get recurring kicks, try enabling this setting: (experimental!)
    HANDLE MODELS ON SEPARATE ENT = 0

    ; If you want your models to have accurate hitboxes, try enabling this.
    ; Note: make sure your models don't have messed up hitboxes, otherwise
    ; this setting might cause your server insane cpu usage and lag!
    SET MODELINDEX OFFSET = 0
    Junin
    Junin
    Administrador


    Nick : jr_acn
    Masculino Número de Mensagens : 1988
    Ammo Packs : 4612
    Honra : 149
    Data de inscrição : 12/03/2009

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    Mensagem por Junin 6/4/2012, 6:05 am

    muda o
    ADMIN MODELS = d
    para ADMIN MODELS = a

    reinicia o sv e testa ae
    Leozinho
    Leozinho
    Administrador


    Masculino Número de Mensagens : 2865
    Ammo Packs : 5412
    Honra : 75
    Data de inscrição : 20/11/2011

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    Mensagem por Leozinho 6/4/2012, 6:09 am

    Obrigado junin consegui vlw.

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