Veja os models , coloquei nas pastas correta mas a knife fica igual para todos os zombies :
zpa_zombieclasses.ini :
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zpa_zombieclasses.ini :
- Spoiler:
- [Classic Zombie]
NAME = Classic Zombie
INFO = \rBalanceado
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1800
SPEED = 210
GRAVITY = 1.00
KNOCKBACK = 1.00
[Raptor Zombie]
NAME = Raptor Zombie
INFO = \rRaptor
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1200
SPEED = 225
GRAVITY = 1.00
KNOCKBACK = 1.50
[Poison Zombie]
NAME = Poison Zombie
INFO = \rVenenoso
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1500
SPEED = 210
GRAVITY = 0.75
KNOCKBACK = 1.25
[Big Zombie]
NAME = Big Zombie
INFO = \rGordo - Forte
MODELS = zombie_dz_fix_v1
CLAWMODEL = v_knife_dz_fix1.mdl
HEALTH = 2700
SPEED = 190
GRAVITY = 1.00
KNOCKBACK = 0.50
[Leech Zombie]
NAME = Leech Zombie
INFO = \rSanguessuga
MODELS = zombie_source
CLAWMODEL = /v_knife_zombie.mdl
HEALTH = 1375
SPEED = 210
GRAVITY = 1.00
KNOCKBACK = 1.25
[Climb Zombie]
NAME = Climb Zombie
INFO = \rEscalador - \y[E]
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1350
SPEED = 220
GRAVITY = 0.80
KNOCKBACK = 1.50
[Faller Zombie]
NAME = Faller Zombie
INFO = \rResistente a Quedas
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1500
SPEED = 210
GRAVITY = 1.00
KNOCKBACK = 1.00
[Zombie Witch]
NAME = Zombie Witch
INFO = \rResistente 2x Damage
MODELS = zombie_dz_fix_v2
CLAWMODEL = v_knife_dz_fix2.mdl
HEALTH = 1600
SPEED = 230
GRAVITY = 0.89
KNOCKBACK = 0.89
[Suicide Zombie]
NAME = Suicide Zombie
INFO = \rMata Humanos - \y[E]
MODELS = zombie_dz_fix_v3
CLAWMODEL = v_knife_dz_fix3.mdl
HEALTH = 950
SPEED = 210
GRAVITY = 0.60
KNOCKBACK = 0.60
[Houndeye Zombie]
NAME = Houndeye Zombie
INFO = \rOnda de Impacto - \y[E]
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1250
SPEED = 220
GRAVITY = 0.60
KNOCKBACK = 0.60
[Hunter L4D2]
NAME = Zombie Hunter
INFO = \rSuper Pulos - \y[Ctrl+E]
MODELS = zombie_dz_fix_v4
CLAWMODEL = v_knife_dz_fix4.mdl
HEALTH = 2000
SPEED = 280
GRAVITY = 0.60
KNOCKBACK = 1.00
[Invisition]
NAME = Zombie Invisition
INFO = \rInvisivel
MODELS = zombie_dz_fix_v5
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1950
SPEED = 250
GRAVITY = 1.00
KNOCKBACK = 1.00
[Siren Zombie]
NAME = Siren Zombie
INFO = \rGrita Alto - \y[E]
MODELS = zombie_dz_fix_v2
CLAWMODEL = v_knife_dz_fix2.mdl
HEALTH = 2000
SPEED = 170
GRAVITY = 0.50
KNOCKBACK = 2.00
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